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Enabling e-Learning

Upcoming Events

May 2019

DISCUSSION POST: Using Minecraft for game-based learning

May 29 - June 29

DISCUSSION POST: Using Minecraft for game-based learning, 29 May - 29 June What's not to like about games? Research shows play improves memory and stimulates the growth of the cerebral cortex. In this discussion, we'll explore how Minecraft can be used as a tool for learning, make links to Designing and Developing Digital Outcomes as well as other benefits for students and share links that will get you started with Minecraft straight away. We invite you to ask questions, share…

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June 2019

DISCUSSION POST: App development in the classroom

June 5 - July 5

When students make apps, they learn about valuable STEAM skills like coding, programming, graphic design, and content creation and how to solve real-world problems with digital design. Whether tackling challenges at school, within the community, or even on a global scale – knowing how to build apps empowers students to meaningfully change their environment through technological intervention. In this discussion as we highlight some apps students can create and the contexts by which they might use these. This discussion will…

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DISCUSSION POST: What is the Internet of Things (IoT)?

June 12 - July 12

DISCUSSION POST: What is the Internet of Things (IoT)? 12 June - 12 July The Internet of Things (IoT) might be a phrase you are hearing more of and wondering what it all means. In this discussion we discuss what the 'Internet of Things' are and what it means for us all as consumers and as users of digital technologies in a connected classroom. This discussion will be hosted in the Technologies group.

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LIVE WEBINAR: App development in the classroom

June 27 @ 3:45 pm - 4:45 pm

SPOTLIGHT WEBINAR: App development in the classroom: 27 June, 3.45-4.45pm. In this webinar we hear from Brendon Anderson from Frankley School will share how his students are creating apps and responding to genuine needs. For example, students have created three apps so far that have the potential to go global: educate about bullying help fisherman stay within catch-size regulations help trampers stay safe in the bush. We'll also look at the potential for app development for business, education, entertainment, social…

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